Zigzagzigal's guides. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Zigzagzigal's guides

 
If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victoriesZigzagzigal's guides 190 ratings

Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - Russia (Vanilla) By Zigzagzigal. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Not applicable to expansion mechanics now but it's still a useful baseline for vanilla civs. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Zigzagzigal's Guide to Korea (BNW) by Zigzagzigal. Zigzagzigal [author] Jul 27, 2017 @ 2:28pm. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Every civ has interesting lesser-known tricks and features. #1. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Pre-Rise and Fall content packs. Thank you for this excellent guide (s). 101 ratings. Pre-Rise and Fall content packs. By Zigzagzigal. The sea is where we live, where we work, where we. Following this guide requires the Gathering Storm expansion. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. This guide is divided into multiple sections explaining how best to use and play against this specific civ. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Rise and Fall Expansion. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. Following this guide requires the Gathering Storm expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Greece has a good start, very strong culture and excellent diplomatic potential as well. Start work on it in as many cities as. Zigzagzigal's Guides - France (R&F) by Zigzagzigal. Given that the Chariot Archer is quite strong (stronger than Saka. As it stands, the civ has basically all the upside of Mali with none of the. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail Polish strategies and counter-strategies. I read Zigzagzigal's guide. 2. The civ's uniques. Combined with the Khmer's +1 amenity bonus for Aqueducts, the Khmer can now ignore the need for amenities from other sources for quite some time. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. Unlike most other Civs that work best at domination, Japan is less restricted to a particular era making them more able to adjust around other Civs' strengths. Introduction. These guides are no longer updated. Ethiopia is flexible, defends effectively and scales well with higher difficulties. Conclusion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Following this guide requires the Gathering Storm expansion. Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. The civ's start bias, if it has one. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. YouTube has some good beginner playthroughs where the streamer "over explains" the moves to give beginners advice. . Per page: 9 18 30. Expansion is still important - more cities means more faith, GWAM points and more spots for building wonders. These guides are no longer updated. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. From my play-testing, Ethiopia is a dominant faith-based civilization, so long as it has access to lots of hills and mountains. Here, I detail Russian strategies and counter-strategies. He outlines good religions and tactics to win for each civ that point out things you might not realise. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Following this guide requires the Gathering Storm expansion. . Led by the legendary Atilla, The Huns. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Introduction. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. They are no longer updated and have not been kept up to date with. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. This raises the number of luxuries in the. The "Other Guides" section of every Vanilla guide has links to every other. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Here, I detail Mapuche strategies and counter-strategies. Introduction. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Award. Introduction. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. These guides are no longer updated. Here, I detail Swedish strategies and counter-strategies. Rise and Fall Expansion. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. This guide is divided into multiple sections explaining how best to use and play against this specific civ. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. It has strong culture generation, but lacks advantages to tourism generation. Pre-Rise and Fall content packs. ago. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Rerolling starts, Counting turns, and getting annoyed when my build is not as good as the guide Restarting games because my builds arent perfect Playing is now just more annoying than fun Forget about civ And repeat. This guide explains the basics of each civ in the game, including: The civ's icon. Pre-Rise and Fall content packs. France offers a wonder-heavy route to cultural victory. Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. Yes - Byzantium is a religious/warmonger hybrid which can neglect faith and science alike early in the game! A key early goal for Byzantium is to get to the medieval-era Divine Right civic as quickly as possible. Zigzagzigal's Guide to Songhai (BNW) By Zigzagzigal. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guides - Civ Summaries (GS) System Requirements. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 287 ratings. Here, I detail Dutch strategies and counter-strategies. Award. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guide to Portugal (BNW) By Zigzagzigal. Gaul overwhelms enemies with sheer. Per page: 9. 293 ratings. They are no longer updated and have not been kept up to date with patches released since Gathering Storm. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Here, I detail French strategies and counter-strategies. Extra gold from trade routes can help with aid emergencies and military bonuses can be put to work in military emergencies. Reaching its peak in the Renaissance era, Spain dominated. I mainly learned from ZigZagZigal's written guides. Here, I detail Nubian strategies and counter-strategies. Award. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Incans can grow cities taller than anyone else, and a mountainous focus can give them a very strong science output. 40,133 views. Per page: 9. The Incans can grow cities taller than anyone else, and a mountainous focus can give them a very strong. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Unlike when leading Mongolia, Kublai Khan when leading China has to see trade routes to completion. Zigzagzigal's Guide to England (BNW) By Zigzagzigal. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. Here, I detail Phoenician strategies and counter-strategies. 3. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Introduction. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. The Ottomans have advantages in nearly every aspect of warfare. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. Here, I detail Khmer strategies and counter-strategies. Award. Zigzagzigal's Guide to the Zulus (BNW) By Zigzagzigal. . This ability makes the Zulus absolutely terrifying opponents in the medieval era. Content from any DLC pack released between the base game and Rise and Fall is marked as such. These guides are no longer updated. I ended up wanting to go Shoshone lol. The Incans concentrate on building very large cities and focus on easily-defended rough terrain. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Portugal is a rich maritime civ, excellent at exploration and with some great scientific potential. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially around floodplains. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. Every civ has interesting lesser-known tricks and features. These guides are no longer updated. As always, the guide provides an overview of each of Ethiopia and Menelik's unique abilities and units, and then goes into greater detail on how to put it all together in an actual game. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. From that the Indonesians can create more faith than pretty much anyone else. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. This guide goes into plenty of detail about Japanese strategies, uniques and how to play against them. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Zigzagzigal's Guides - Japan (R&F) By Zigzagzigal. The Maya are best at scientific victories. Zigzagzigal's Guide to Zigzagzigal's Guides. Here, I detail Gallic strategies and counter-strategies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Gandhi's India is one of peaceful religious co-existence, sanitation developments allowing cities to grow to great size, and co-operation with neighbours. Choral Music may be good for Norway if you're looking for some culture without needing to build Theatre Squares. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Some other things to make the transition easier: Early and effiecient expansion, aim for 10 cities by turn 100. Here, I detail Polish strategies and counter-strategies. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Award. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Here, I detail Malian strategies and counter-strategies. This makes him an amazing Jack of All Trades, as You can move around troops really fast with the All Road Lead to Rome ability. Award. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. 38 ratings. Award. The Early Game. I recommend checking out Zigzagzigal’s guides to give you a better understanding of each Civ. This guide goes into plenty of detail about Persian strategies, uniques and. by Zigzagzigal. Terminology used in this guide and not in-game is explained here. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide goes in a fair level of detail about uniques, tips and tricks and how to play against them. Per page: 9. Terminology used in this guide and not in-game is explained here. Russia is spectacular at religious victory and can score an early victory without ever having to start a war. The Khmer have the means to grow enormous cities, and will be rewarded with extra culture, faith and tourism. The clarifications section clears up. . These guides are no longer updated. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. I'm curious about going the Shoshone and building tall for a scientific victory. Babylon is a tough civ to master due to their unorthodox civ ability. The "Other Guides" section of every Vanilla guide has links to every other. Potatomcwhiskey on youtube will teach you ways of Spud. Rise and Fall Expansion. Following this guide requires the Gathering Storm expansion. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Here, I detail American strategies and counter-strategies. Introduction. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. 210 ratings. 3. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. Located around modern-day Tunisia, Carthage. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail Arabian strategies and counter-strategies. Changes from the Autumn 2017 update relevant to Persia: - Immortals may now attack with melee, which avoids a -17 strength penalty against cities and lets them use bonuses from Siege Towers and Battering Rams. Here, I detail Spanish strategies and counter-strategies. Use map pins to mark out spots six tiles. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. The Maya work best settling all their cities within six tiles of the capital. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. Here, I detail Chinese strategies andZigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for. Zigzagzigal has been making guides that are as comprehensive as his username is difficult to say the first time. Following this guide requires the Gathering Storm expansion. Pre-Rise and Fall content packs. To play as Australia, you must have the Australia Civilization and Scenario Pack. Here, I detail Scythian strategies and counter-strategies. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. . Following this guide requires the Gathering Storm expansion. Here, I detail strategies and counter-strategies for Byzantium. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. 58 ratings. How to bypass the 2K launcher. If you want a late-game with plenty of depth, Brazil's the Civ for you. This guide goes into plenty of detail about Oriental strategies, uniques and select to play. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal is the reason I can beat civ on any difficultly above King. 142 ratings. Zulu corps have a +15 strength advantage over individual units. Introduction. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. 76 ratings. Russia is a great Civ for those who like to build up a strong empire before sending it to war. Zigzagzigal's Guides - Portugal (GS) By Zigzagzigal. The Ottomans have advantages in nearly every element of the domination game. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Persia - Nader Shah. These guides are no longer updated. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. 65 ratings. Here, I detail Chinese strategies and counter-strategies. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Your charm will establish indestructible alliances with the strongest leaders of. Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. The "Other Guides" section of every Vanilla guide has links to every other. Pre-Rise and Fall content packs. Introduction. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Mayan strategies, uniques and how to play against them. 123 ratings. Zigzagzigal's Guides. [New Medium Level Boss] - The Queen Black Dragon! r/2007scape • Runescape was the first game I ever used the name Zigzagzigal in!Sid Meier’s Civilization VI – Zigzagzigal’s Guides – Mapuche (GS) Added: May 9, 2021, 2:51am UTC GameplayLists Guides 0. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. Zigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. This guide explains the basics of each civ in the game, including: The civ's icon. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Zigzagzigal's Guide to the Netherlands (BNW) By Zigzagzigal. It's a tricky Civ to get the hang of, but this guide. Rise and Fall Expansion. [SET] Heavy Rage mechanic and associated weapons. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. These guides are no longer updated. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guide till Persia (BNW) By Zigzagzigal. And to my understanding, a scientific victory is best going tall. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Dec 18, 2016. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. Nader Shah's Leader Ability: Sword of Persia. They are "per civilization" (and there are versions depending on with it without expansions). Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. Rise and Fall Expansion. Zigzagzigal's Civ Summaries (BNW) By Zigzagzigal This guide introduces all 43 Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. 170 ratings. Khmer - Rework. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. . The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Pre-Rise and Fall content packs. Summary. 2. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail Kongolese strategies and counter-strategies. Here, I detail Babylonian strategies and counter-strategies. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. France offers a wonder-heavy route to cultural victory. 193 ratings. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The guide includes full explanations of Military Engineers and the Power mechanic, as well as a modified. 140 ratings. Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. . Here, I detail Georgian strategies and counter-strategies. Zigzagzigal's Guides - Kongo (GS) By Zigzagzigal. Here, I detail Nubian strategies and counter-strategies. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. In my haste there might be a few errors here and there. The "Other Guides" section of every Vanilla guide has links to every other. Following this guide requires the Gathering Storm expansion. Here, I detail Brazilian strategies and counter-strategies. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. . 119 ratings. Zigzagzigal's Guides - Civ Summaries (GS) By Zigzagzigal This guide introduces all the civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. 187 ratings. 3. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Terminology used in this guide and not in-game is explained here. As such, they can make unpredictable opponents. At every point in the game, your first priority with Yongle should be to ensure every city you control reaches ten population as quickly as possible. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Sid Meier’s Civilization VI Zigzagzigal’s Guides – Mapuche (GS) Added: May 8, 2021, 9:17pm UTC SteamsPlay Guides 0. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them. 5 Comments. These guides are no longer updated. Following this guide requires the Gathering Storm expansion. 143 ratings. These guides are no longer updated. China is a powerful and fun Civ focused on warfare, as well as being one of the game's most straightforward Civs to play. Introduction. Here, I detail Zulu strategies and counter-strategies. Every civ discovered is +1 era score. Following this guide requires the Gathering Storm expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 71 ratings. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. These guides are no longer updated. By Zigzagzigal. The sea is where we live, where we work, where we conquer. This alone is a massive advantage. . Killing units restores up to 30 health. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. 3. Sid Meier’s Civilization VI Zigzagzigal’s Guides – America (GS with persona packs) Added: April 26, 2021, 5:31am UTC SteamsPlay Guides 0. Here, I detail strategies and counter-strategies for Byzantium. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Hello again! I made a post a bit ago about what civ to try. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The civ's start bias, if it has one. By land or by sea, the Ottomans dominate the renaissance era. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. Rise and Fall Expansion. A few notes on Gran Colombia from Zigzagzigal's guide that might not be immediately obvious: The ability to promote & move on the same turn applies to Rock Bands and Apostles as well, which is a very handy boost if you're going for a tourism or religious victoryZigzagzigal's Guides - America (GS, all additional content). Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides.